Blender Git Commit Log

Git Commits -> Revision b4b224d

Revision b4b224d by Alexander Gavrilov (master)
December 8, 2018, 05:27 (GMT)
Shrinkwrap: use polygon normals for flat faces in Align To Normal.

Hit normal originates from tesselated triangles and isn't the
actual normal used for shading of flat faces. Thus, it is better
to use the actual polygon normals when available.

Commit Details:

Full Hash: b4b224dc083c0e490eebc5c98646d791a41b8563
Parent Commit: 1ddfd8c
Lines Changed: +7, -1

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019