Blender Git Commit Log

Git Commits -> Revision ba9d3aa

Revision ba9d3aa by Benoit Bolsee (master)
September 13, 2008, 11:46 (GMT)
BGE patch: fix transform bug on compound shape: child shape didn't take into account parent inverse node. Fix scaling bug on instantiation of compound shape: child shape didn't have correct shape. Note: global scaling doesn't work on compound shape (limitation of Bullet); don't set any scale on the top dynamic object.

Commit Details:

Full Hash: ba9d3aa4ab1be8c7faa28c9d49b4d0ed5f17b32a
SVN Revision: 16502
Parent Commit: dfb5ebb
Lines Changed: +25, -4

3 Modified Paths:

/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+22, -4) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+1, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021