Blender Git Commit Log
Git Commits -> Revision bc059cb
Revision bc059cb by Benoit Bolsee (master) April 26, 2008, 20:41 (GMT) |
BGE bug: crash when an object being tracked-to is deleted (bad practice anyway). Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted |
Commit Details:
Full Hash: bc059cb8b2b8b09553e4d02b4bcccd67ff73d8fd
SVN Revision: 14557
Parent Commit: c837686
Lines Changed: +67, -4
5 Modified Paths:
/source/gameengine/GameLogic/SCA_IActuator.h (+9, -0) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+23, -0) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+30, -4) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+23, -0) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+30, -4) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+2, -0) (Diff)