Blender Git Commit Log
Git Commits -> Revision bc7c033
Revision bc7c033 by Clément Foucault (master) October 27, 2017, 20:49 (GMT) |
Eevee: Volumetrics: Support Smoke simulation textures. It should behave like cycles. Even if not efficient at all, we still do the same create - draw - free process that was done in the old viewport to save vram (maybe not really the case now) and not care about simulation's GPU texture state sync. |
Commit Details:
Full Hash: bc7c0335dc7e1cae93c3f4b7bfdaa02f2cae6128
Parent Commit: 4f7665c
Lines Changed: +158, -11
9 Modified Paths:
/source/blender/draw/engines/eevee/eevee_effects.c (+57, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/gpu/GPU_material.h (+7, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+15, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+20, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+37, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+17, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+2, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+1, -0) (Diff)
/source/blender/gpu/GPU_material.h (+7, -4) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+15, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+20, -0) (Diff)
/source/blender/gpu/intern/gpu_material.c (+2, -0) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+37, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+17, -2) (Diff)