Blender Git Commit Log
Git Commits -> Revision c353af4
Revision c353af4 by Benoit Bolsee (master) June 25, 2008, 14:09 (GMT) |
BGE patch 15044 approved: Edit Object Dynamics Actuator. Add enable/disable dynamics actuator under the "Edit Object" category. The Enable/disable rigid body option is also availale but not implemented. |
Commit Details:
Full Hash: c353af4d3a1ce51125b81f023c8725855906601e
SVN Revision: 15352
Parent Commit: 7ba2389
Lines Changed: +341, -30
2 Added Paths:
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+206, -0) (View)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+76, -0) (View)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+76, -0) (View)
6 Modified Paths:
/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj (+6, -0) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+5, -4) (Diff)
/source/blender/src/buttons_logic.c (+9, -2) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -23) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+27, -1) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+5, -4) (Diff)
/source/blender/src/buttons_logic.c (+9, -2) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+10, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -23) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+27, -1) (Diff)