Blender Git Commit Log

Git Commits -> Revision c6ea288

Revision c6ea288 by Sergey Sharybin (master)
May 20, 2016, 16:05 (GMT)
Support voronoi texture in GLSL shading

It gives some slight differences on the plane corners, but can't
really figure out source of the issue here yet.

It's still better than fully white texture for the previews anyway.

At this point we should perhaps ifdef chunks of the code in order
to have faster GLSL compilation and probably even faster compiled
code. Will look into this shortly.

Commit Details:

Full Hash: c6ea288bcf98ebe9c14c51b42beebc69632571f3
Parent Commit: ca8419e
Lines Changed: +123, -5

2 Modified Paths:

/source/blender/gpu/shaders/gpu_shader_material.glsl (+116, -3) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c (+7, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021