Blender Git Commit Log

Git Commits -> Revision c8e0ca4

Revision c8e0ca4 by Brecht Van Lommel (master)
January 7, 2011, 14:42 (GMT)
Improved bump mapping patch by M.G. Kishalmi (lmg) and M.S. Mikkelsen (sparky).
Many thanks to them!

For comparison, see here:
http://kishalmi.servus.at/3D/bumpcode/

Based on algorithm in: Mikkelsen M. S.: Simulation of Wrinkled Surfaces Revisited.
http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf

This fixes bugs:
#24591: Artefacts/strange normal mapping when anti-aliasing is on
#24735: Error at the Normal function.
#24962: Normals are not calculated correctly if anti-aliasing is off
#25103: Weird artefacts in Normal

This will break render compatibility a bit, but fixing this bugs would have also
done that, so in this case it should be acceptable.

Patch committed with these modifications:
* Bump method Old/3-Tap/5-Tap option in UI, 3-Tap is default
* Only compute normal perturbation vectors when needed
* Fix some middle of block variable definitions for MSVC

Commit Details:

Full Hash: c8e0ca44a3c5d49be01f90a49b98a9ee8f875d36
SVN Revision: 34155
Parent Commit: 03e0f28
Lines Changed: +145, -180

5 Modified Paths:

/release/scripts/ui/properties_texture.py (+3, -2) (Diff)
/source/blender/blenkernel/intern/material.c (+4, -4) (Diff)
/source/blender/makesdna/DNA_texture_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_material.c (+10, -3) (Diff)
/source/blender/render/intern/source/texture.c (+127, -171) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021