Blender Git Commit Log
Git Commits -> Revision c9b4d75
Revision c9b4d75 by Pablo Dobarro (master) December 15, 2020, 19:32 (GMT) |
Sculpt: Fair Face Sets operation for Face Set Edit This implements a mesh fairing algorithm and implements the fair operations for Face Set edit. This edit operations create a smooth as possible geometry patch in the area of the selected Face Set. The mesh fairing algorithm is designed by Brett Fedack for the addon "Mesh Fairing": https://github.com/fedackb/mesh-fairing, with some modifications: - The main fairing function in BKE_mesh_fair.h does not triangulate the mesh. For the test I did in sculpt mode results are good enough without triangulating the topology. Depending on the use and the result quality needed for a particular tool, the mesh can be triangulate in the affected area before starting fairing. - Cotangents loop weights are not implemented yet. The idea is to also expose the vertex and loop weights in a different function in case a tool needs to set up custom weights. This algorithm will also be used to solve the limitations of line project and implement the Lasso Project and Polyline Project tools. It can also be used in tools in other areas of Blender, like Edit Mode or future retopology tools. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9603 |
Commit Details:
Full Hash: c9b4d75336271fd0427f47a43f3bf4cb525c5252
Parent Commit: 288f2ef
Lines Changed: +655, -1
2 Added Paths:
/source/blender/blenkernel/BKE_mesh_fair.h (+56, -0) (View)
/source/blender/blenkernel/intern/mesh_fair.cc (+505, -0) (View)
/source/blender/blenkernel/intern/mesh_fair.cc (+505, -0) (View)