Blender Git Commit Log

Git Commits -> Revision cb95544

Revision cb95544 by Sergey Sharybin (master)
June 30, 2014, 10:24 (GMT)
Fix T40836: Cycles volume scattering shader crash

Volume scatter might happen before path termination, so
need to check transparent bounces and consider shadow an
opaque when max transparent bounces are reached.

TODO: CPU code seems to have different branching in conditions
which made me thinking it does different things with volume
attenuation, but from the render results it seems the same
exact things are happening there. Worth looking into making
simplifying code a bit here to improve readability.

Commit Details:

Full Hash: cb95544e41864280cbf7df315ede5447f3a2a867
Parent Commit: cadf77d
Lines Changed: +7, -4

1 Modified Path:

/intern/cycles/kernel/kernel_shadow.h (+7, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021