Blender Git Commit Log
Git Commits -> Revision cbd0d7a
May 1, 2015, 13:51 (GMT) |
Alternative implementation for goal spring targets as vertices. When using external forces to implement goal springs to explicit positions in space, the system cannot calculate a stable solution based on the goal velocities. The new approach implements goals as vertices in the simulation, which are constrained to their animated locations. This way they are treated like regular vertices, but the springs only affect their non-constrained counterpart (the actual vertices). |
Commit Details:
Full Hash: cbd0d7a6b4c5f66850d301ea4668c5812939e1ed
Parent Commit: 50a8b15
Lines Changed: +104, -4
1 Modified Path:
/source/blender/physics/intern/BPH_mass_spring.cpp (+104, -4) (Diff)