Blender Git Commit Log
Git Commits -> Revision cbee573
September 12, 2007, 03:27 (GMT) |
* Small fix for a slowdown when rendering fully glossy (1.0) reflecting/refracting materials with ray shadows. Fully glossy materials get Full OSA on automatically, so extra redundant samples were being calculated for the shadows. This has now been fixed by reducing the shadow samples accordingly if Full OSA is on. Thanks to Benjamin Thery who notified me of this! |
Commit Details:
Full Hash: cbee57342f93387a1e30337673cf283f618c40d6
SVN Revision: 12018
Parent Commit: f6aa903
Lines Changed: +8, -2
1 Modified Path:
/source/blender/render/intern/source/rayshade.c (+8, -2) (Diff)