Blender Git Commit Log
Git Commits -> Revision cc600de
Revision cc600de by Lukas Stockner (master) May 31, 2019, 22:45 (GMT) |
Cycles Denoising: Get rid of halos around bright edges Previously, bright edges (e.g. caused by rim lighting) would sometimes get halos around them after denoising. This change introduces a log(1+x) highlight compression step that is performed before denoising and reversed afterwards. That way, the denoising algorithm itself operates in the compressed space and therefore bright edges cause less numerical issues. |
Commit Details:
Full Hash: cc600de6695a241dd9b0de275656b5a7459552dc
Parent Commit: d5b8133
Lines Changed: +78, -22
7 Modified Paths:
/intern/cycles/device/device_denoising.cpp (+2, -2) (Diff)
/intern/cycles/kernel/filter/filter_prefilter.h (+33, -15) (Diff)
/intern/cycles/kernel/filter/filter_reconstruction.h (+2, -2) (Diff)
/intern/cycles/render/buffers.cpp (+8, -3) (Diff)
/intern/cycles/render/denoising.cpp (+13, -0) (Diff)
/intern/cycles/util/util_color.h (+14, -0) (Diff)
/intern/cycles/util/util_math_float3.h (+6, -0) (Diff)
/intern/cycles/kernel/filter/filter_prefilter.h (+33, -15) (Diff)
/intern/cycles/kernel/filter/filter_reconstruction.h (+2, -2) (Diff)
/intern/cycles/render/buffers.cpp (+8, -3) (Diff)
/intern/cycles/render/denoising.cpp (+13, -0) (Diff)
/intern/cycles/util/util_color.h (+14, -0) (Diff)
/intern/cycles/util/util_math_float3.h (+6, -0) (Diff)