Blender Git Commit Log

Git Commits -> Revision ccc58f4

Revision ccc58f4 by Brecht Van Lommel (apricot)
June 18, 2008, 13:44 (GMT)
Apricot Branch: Various Fixes
=============================

* Make GLSL shaders work in the game player.
* In the game engine with GLSL and no material assigned, it now falls
back to texface materials. Not in the 3d view yet ..
* Fix memory when using the default material for GLSL.
* Fix another use of the builtin "smooth" name as a variable in the
GLSL code, gives issue on ATI.
* Fix problem with the armature deform being applied to only one
material bucket, gave floating triangles.
* Fix crash when setting .timeOffset through python without a parent.
* Use only gl*ARB functions so that GLSL also works on graphics cards
that do not have opengl 2.0 but do have the extensions.
* Fix use of unitialized variable for render memory usage stats.

Commit Details:

Full Hash: ccc58f449118c175daa8e5eee7090fe439e7c601
SVN Revision: 15267
Parent Commit: a790d75
Lines Changed: +1012, -982

17 Modified Paths:

/extern/glew/include/GL/glew.h (+6, -1) (Diff)
/extern/glew/src/glew.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+20, -20) (Diff)
/source/blender/blenkernel/intern/DerivedMesh.c (+4, -4) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+19, -19) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+20, -5) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/blender/gpu/intern/material_shaders.glsl (+3, -3) (Diff)
/source/blender/gpu/intern/material_shaders.glsl.c (+913, -913) (Diff)
/source/blender/render/intern/source/pipeline.c (+1, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+6, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+9, -9) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021