Blender Git Commit Log

Git Commits -> Revision ced3b0f

Revision ced3b0f by Ton Roosendaal (master)
November 26, 2006, 12:23 (GMT)
SculptMode fix:

DNA definition of Sculpt structs in Scene were not properly aligned,
causing memory errors on quit ("Memoryblock reconstruct: end corrupt").

More testing reveiled padding errors in two other DNA_ includes, for
sound and gamelogic. Both potentially crashers... and caused by
commenting out struct members with a C++ comment, that seems to not
work...

I've revived the DNA padding test method, which saves out a simple C
file you can compile to see where padding issues are. This now works
as follows:

- change line 991 in makesdna.c to become (1) (true).
- recompile makesdna.c
- you now have a padding.c in the same dir as makesdna.c
- compile it, command line: "gcc -o padding padding.c"
- now run it (./padding), and it will print out errors, if there are.

For me, the DNA files are now 100% padding free. Might be interesting to
check it in 64 bits though!

Commit Details:

Full Hash: ced3b0fd6f4740a5fa9eba3f78b490a4a5467168
SVN Revision: 9064
Parent Commit: 6ede635
Lines Changed: +15, -16

4 Modified Paths:

/source/blender/makesdna/DNA_actuator_types.h (+0, -2) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+7, -5) (Diff)
/source/blender/makesdna/DNA_sound_types.h (+0, -2) (Diff)
/source/blender/makesdna/intern/makesdna.c (+8, -7) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021