Blender Git Commit Log
Git Commits -> Revision d227c58
Revision d227c58 by Alexander Gavrilov (master) November 20, 2018, 06:38 (GMT) |
UI: support jumping to target object/bone Complex rigs are built from many bones (often overlapping) connected by constraints. When investigating or debugging such rigs one often wants to switch to the target of a constraint, or a parent bone, but it is difficult to do manually due to overlap confusion. This adds a right click menu option that automatically selects and makes the target object or bone active for UI fields where a suitable reference is readily available. |
Commit Details:
Full Hash: d227c58e3ec2020683d9b7e8280f5e48350fd1fd
Parent Commit: 93f8269
Committed By: Campbell Barton
Lines Changed: +343, -11
5 Modified Paths:
/source/blender/editors/include/ED_object.h (+5, -0) (Diff)
/source/blender/editors/interface/interface_context_menu.c (+17, -1) (Diff)
/source/blender/editors/interface/interface_handlers.c (+11, -10) (Diff)
/source/blender/editors/interface/interface_ops.c (+148, -0) (Diff)
/source/blender/editors/object/object_select.c (+162, -0) (Diff)
/source/blender/editors/interface/interface_context_menu.c (+17, -1) (Diff)
/source/blender/editors/interface/interface_handlers.c (+11, -10) (Diff)
/source/blender/editors/interface/interface_ops.c (+148, -0) (Diff)
/source/blender/editors/object/object_select.c (+162, -0) (Diff)