Blender Git Commit Log

Git Commits -> Revision d40a988

June 7, 2019, 17:06 (GMT)
Cloth: split edges implemented partially

Currently splitting is done by BM_edge_split() but this is not ideal because we are working with triangulated meshes, so we would prefer the split edge function to split and triangulate that nearby area rather than the current approach of splitting first and then triangulating whole mesh after all the BM_edge_split() have been called.
TODO: need to figure out why split edges doesn't work for meshes with UVs that have angles other than 90 degrees.

Commit Details:

Full Hash: d40a98807883fd706bf4f10f879bb82bc647231d
Parent Commit: 55c0521
Lines Changed: +92, -55

3 Modified Paths:

/source/blender/blenkernel/intern/cloth.c (+80, -55) (Diff)
/source/blender/blenlib/BLI_math_matrix.h (+1, -0) (Diff)
/source/blender/blenlib/intern/math_matrix.c (+11, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021