Blender Git Commit Log
Git Commits -> Revision d687293
July 26, 2016, 10:23 (GMT) |
Better calculation of the Disney diffuse part Now the values for NdotL und NdotV are clamped to 0.0f for a better look when using normal maps |
Commit Details:
Full Hash: d68729300ee557e90a8e7e4be6eb8ef98db80fe2
Parent Commit: cb6e500
Lines Changed: +2, -2
1 Modified Path:
/intern/cycles/kernel/closure/bsdf_disney_diffuse.h (+2, -2) (Diff)