Blender Git Commit Log
Git Commits -> Revision d9a6022
Revision d9a6022 by Miika Hamalainen (soc-2012-fried_chicken) August 10, 2012, 16:44 (GMT) |
* Some improvements to fire simulation code. * It's now possible to set "flame rate" higher than 1.0. Higher rate basically means taller flame. * More tweaking to "Quick Smoke" operator settings. Fire material is now also added by default even for smoke preset. -> You can now use quick smoke to easily setup a basic render settings that cover colored smoke and fire. * Added settings to use a texture to define smoke flow "strength" for mesh emission. You can use automatically generated coordinates or UV layer. * Fix: Adaptive domain bounds weren't drawn at all if smoke was uninitialized. * Code cleanup. |
Commit Details:
Full Hash: d9a60226b67de2fdf17b20b65cd619613a0a3607
SVN Revision: 49779
Parent Commit: 35de87d
Lines Changed: +440, -233