Blender Git Commit Log

Git Commits -> Revision d9a6022

August 10, 2012, 16:44 (GMT)
* Some improvements to fire simulation code.
* It's now possible to set "flame rate" higher than 1.0. Higher rate basically means taller flame.
* More tweaking to "Quick Smoke" operator settings. Fire material is now also added by default even for smoke preset. -> You can now use quick smoke to easily setup a basic render settings that cover colored smoke and fire.
* Added settings to use a texture to define smoke flow "strength" for mesh emission. You can use automatically generated coordinates or UV layer.
* Fix: Adaptive domain bounds weren't drawn at all if smoke was uninitialized.
* Code cleanup.

Commit Details:

Full Hash: d9a60226b67de2fdf17b20b65cd619613a0a3607
SVN Revision: 49779
Parent Commit: 35de87d
Lines Changed: +440, -233

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019