Blender Git Commit Log
Git Commits -> Revision dbad91c
July 20, 2016, 09:13 (GMT) |
Added a roughness parameter for refractions (for scattering of the rays within an object) With this, one can create a translucent material with a smooth surface and with a milky look. The final refraction roughness has to be calculated using the surface roughness and the refraction roughness because those two are correlated for refractions. If a ray hits a rough surface of a translucent material, it is scattered while entering the surface. Then it is scattered further within the object. The calculation I'm using is the following: RefrRoughnessFinal = 1.0 - (1.0 - Roughness) * (1.0 - RefrRoughness) |
Commit Details:
Full Hash: dbad91ca6d46f5a4a6f2ba7ed4c811ffa723942f
Parent Commit: 50ea5e3
Lines Changed: +93, -28