Blender Git Commit Log

Git Commits -> Revision dbdafe1

Revision dbdafe1 by Brecht Van Lommel (master)
July 5, 2018, 16:43 (GMT)
Shaders: add target setting to material output node.

This makes it possible to have a single shading nodetree that contains
separate Cycles and Eevee shaders. By default the target is set to All
so shaders are shared.

Commit Details:

Full Hash: dbdafe1209a4787d6f8dcafa034bc9ced3c7f365
Parent Commit: 5bd57aa
Lines Changed: +98, -102

10 Modified Paths:

/intern/cycles/blender/addon/ui.py (+9, -9) (Diff)
/intern/cycles/blender/blender_shader.cpp (+1, -26) (Diff)
/release/scripts/modules/bpy_extras/node_utils.py (+0, -20) (Diff)
/release/scripts/startup/bl_ui/properties_material.py (+3, -3) (Diff)
/release/scripts/startup/bl_ui/properties_world.py (+2, -2) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/editors/space_node/drawnode.c (+10, -0) (Diff)
/source/blender/makesdna/DNA_node_types.h (+8, -33) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+23, -0) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+41, -9) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021