Blender Git Commit Log

Git Commits -> Revision dd04f54

Revision dd04f54 by Brecht Van Lommel (master)
November 23, 2017, 16:14 (GMT)
Fix inaccuracy when storing material ID pass in half float multilayer EXR.

These and other non-RGB passes should always be stored as full float, the
precision loss is too unpredictable.

Related to T53381, but that one is about file output nodes where we don't
know the type of data being saved currently.

Commit Details:

Full Hash: dd04f54e845e976e525e17a4bfa91714a2bca341
Parent Commit: e50ed90
Lines Changed: +12, -2

1 Modified Path:

/source/blender/render/intern/source/render_result.c (+12, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021