Blender Git Commit Log
Git Commits -> Revision def3375
Revision def3375 by Campbell Barton (master) May 19, 2009, 05:07 (GMT) |
recorded game physics ipo's also have the same problem FBX export had with eulers rotations http://www.graphicall.org/ftp/ideasman42/game_euler.png - dont calculate handles for key added (it does them all at the end). - was doing twice the number of curve lookup's per frame as was needed. - test handles function that runs at the end was converting to ipo transformation values for no reason. - when adding new curves set them to linear interpolation. |
Commit Details:
Full Hash: def33757e303255bfd9c17eb716a02d49df58062
SVN Revision: 20271
Parent Commit: 2ac81cc
Lines Changed: +73, -211
1 Modified Path:
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+73, -211) (Diff)