Blender Git Commit Log

Git Commits -> Revision def3375

Revision def3375 by Campbell Barton (master)
May 19, 2009, 05:07 (GMT)
recorded game physics ipo's also have the same problem FBX export had with eulers rotations
http://www.graphicall.org/ftp/ideasman42/game_euler.png

- dont calculate handles for key added (it does them all at the end).
- was doing twice the number of curve lookup's per frame as was needed.
- test handles function that runs at the end was converting to ipo transformation values for no reason.
- when adding new curves set them to linear interpolation.

Commit Details:

Full Hash: def33757e303255bfd9c17eb716a02d49df58062
SVN Revision: 20271
Parent Commit: 2ac81cc
Lines Changed: +73, -211

1 Modified Path:

/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+73, -211) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021