Blender Git Commit Log
Git Commits -> Revision df1a199
Revision df1a199 by Mitchell Stokes (master) April 23, 2014, 03:12 (GMT) |
BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, and KX_CBounds These were used in BL_CreatePhysicsObjectNew() in the converter. However, all of the data put into KX_ObjectProperties was then copied again in KX_ConvertBulletObject(). So, instead KX_ConvertBulletObject() now gathers the information it needs itself, which avoid this odd double conversion step for physics. As a side-effect, the old code would result in static non-mesh objects with no bounds set to still have triangle mesh bounds. This would result in no bounds for these objects. If a bounds was set that required a mesh, non-mesh objects would become sphere bounds. This is now true regardless of whether user bounds were set. In other words, static non-mesh objects now use sphere bounds by default instead of mesh bounds. This might slightly alter some games, but these objects should generally be set to No Collision anyways. |
Commit Details:
Full Hash: df1a199787a59e5e2af09df56d9f9ebce779f6d9
Parent Commit: 0f91d2c
Lines Changed: +297, -537