Blender Git Commit Log

Git Commits -> Revision e912ca9

Revision e912ca9 by Benoit Bolsee (master)
August 21, 2008, 15:19 (GMT)
BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.

The root cause of this bug is the fact that Bullet shapes
are shared between duplicated game objects. As the physics
object scale is stored in the shape, all duplicas must
have the same scale otherwise the physics representation
is incorrect.
This fix introduces a mechanism to duplicate shapes at
runtime so that Bullet shapes are not shared anymore.
The drawback is an increased memory consuption.
A reference count mechanism will be introduced in a
later revision to keep Bullet shape shared between
duplicas that have the same scale.

Commit Details:

Full Hash: e912ca9331d7f9637664e4588bdb72b0ebe76e5c
SVN Revision: 16204
Parent Commit: 4b9f5b2
Lines Changed: +420, -330

8 Modified Paths:

/projectfiles_vc7/gameengine/physics/PHY_Physics/PHY_Bullet/PHY_Bullet.vcproj (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+60, -278) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+0, -31) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+0, -6) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+275, -12) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+69, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+3, -2) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+12, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021