Blender Git Commit Log

Git Commits -> Revision eab8a25

Revision eab8a25 by Mitchell Stokes (master)
February 23, 2013, 00:28 (GMT)
BGE: For BL_Action, use the object's scene rather than the "active" scene, which can potentially cause problems with multiple scenes.

Commit Details:

Full Hash: eab8a25e038a0068ddc3dd78c07268bcb84a6ade
SVN Revision: 54767
Parent Commit: d05cb9b
Lines Changed: +7, -6

1 Modified Path:

/source/gameengine/Ketsji/BL_Action.cpp (+7, -6) (Diff)
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