Blender Git Commit Log

Git Commits -> Revision ed1d215

Revision ed1d215 by Mitchell Stokes (master)
February 24, 2013, 07:09 (GMT)
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.

Commit Details:

Full Hash: ed1d215cea840048cd023d9640c4bcc94db2eaa7
SVN Revision: 54807
Parent Commit: 630a31a
Lines Changed: +4, -312

8 Deleted Paths:

/source/gameengine/Physics/common/CMakeLists.txt (+0, -55)
/source/gameengine/Physics/common/PHY_IController.cpp (+0, -38)
/source/gameengine/Physics/common/PHY_IGraphicController.cpp (+0, -38)
/source/gameengine/Physics/common/PHY_IMotionState.cpp (+0, -37)
/source/gameengine/Physics/common/PHY_IPhysicsController.cpp (+0, -38)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp (+0, -46)
/source/gameengine/Physics/common/PHY_IVehicle.cpp (+0, -10)
/source/gameengine/Physics/common/SConscript (+0, -40)

10 Modified Paths:

/source/blenderplayer/CMakeLists.txt (+0, -1) (Diff)
/source/creator/CMakeLists.txt (+0, -1) (Diff)
/source/gameengine/CMakeLists.txt (+0, -1) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+0, -1) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+0, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+1, -1) (Diff)
/source/gameengine/SConscript (+0, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021