Blender Git Commit Log
Git Commits -> Revision f17a9a1
Revision f17a9a1 by Jens Ole Wund(bjornmose) (master) August 6, 2005, 23:20 (GMT) |
working on : make softbodies collide with moving ( armatures,lattices .. ) objects works nice & smooth unless we encounter logical circles well, because of function pointers re-hooking i could not debug that in detail may be DAG or modifier stack is .. dunno anyway did abuse pd->pad bit 1 ( i hope this was 'real' padding till now ) to get SoftBodyDetectCollision(..) use mesh_get_derived_XXX [in effect.c] ..[*sigh* (the linetriangle() func is there) ..] and put that to the deflection panel (blush .. i would have decapted anyone in my team doing stuff like that) to defend this commit: it makes you aware of problems ahead having code that works/doesn't (on some conditions) is is usefull to look at i think code is OK , so the problem is either a. me not understanding b. real for locical circles see files --> http://wund.privat.t-online.de/bt/WorkFine1.blend http://wund.privat.t-online.de/bt/WorkFine2.blend http://wund.privat.t-online.de/bt/WorkCrash.blend |
Commit Details:
Full Hash: f17a9a1d3dec63bbf7da592616736212315a057a
SVN Revision: 5032
Parent Commit: d1285d0
Lines Changed: +95, -77