Blender Git Commit Log

Git Commits -> Revision f17a9a1

Revision f17a9a1 by Jens Ole Wund(bjornmose) (master)
August 6, 2005, 23:20 (GMT)
working on : make softbodies collide with moving ( armatures,lattices .. ) objects

works nice & smooth unless we encounter logical circles
well, because of function pointers re-hooking i could not debug that in detail
may be DAG or modifier stack is .. dunno

anyway
did abuse pd->pad bit 1 ( i hope this was 'real' padding till now )
to get SoftBodyDetectCollision(..) use mesh_get_derived_XXX [in effect.c] ..[*sigh* (the linetriangle() func is there)
..]
and put that to the deflection panel (blush .. i would have decapted anyone in my team doing stuff like that)

to defend this commit:
it makes you aware of problems ahead
having code that works/doesn't (on some conditions) is is usefull to look at
i think code is OK , so the problem is either
a. me not understanding
b. real

for locical circles see files -->
http://wund.privat.t-online.de/bt/WorkFine1.blend
http://wund.privat.t-online.de/bt/WorkFine2.blend
http://wund.privat.t-online.de/bt/WorkCrash.blend

Commit Details:

Full Hash: f17a9a1d3dec63bbf7da592616736212315a057a
SVN Revision: 5032
Parent Commit: d1285d0
Lines Changed: +95, -77

2 Modified Paths:

/source/blender/blenkernel/intern/effect.c (+93, -77) (Diff)
/source/blender/src/buttons_object.c (+2, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021