Blender Git Commit Log

Git Commits -> Revision f352647

Revision f352647 by Sergey Sharybin (master)
June 20, 2013, 13:27 (GMT)
Construct orco UV layer for curve when applying constructive modifier
Also construct orco uv layer when converting curve to a mesh.

This makes it possible to preserve automatically generated coordinates
("use uv for mapping" option) when using constructive modifiers or
converting curve to the mesh.

With cycles nothing special is needed to preserve texture mapping
after such operations, in blender internal you'll need to change
texture mapping from Generated to UV.

This feature is useful on it's own and also would help in potential
switch 3d viewport to always use DM to draw objects, which would
help making drawing more thread-safe.

Commit Details:

Full Hash: f35264706a403a666e7f3077c4b807bd1aaa3765
SVN Revision: 57609
Parent Commit: 7021251
Lines Changed: +14, -2

2 Modified Paths:

/source/blender/blenkernel/intern/cdderivedmesh.c (+10, -1) (Diff)
/source/blender/blenkernel/intern/mesh.c (+4, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021