Blender Git Commit Log
Git Commits -> Revision f352647
Revision f352647 by Sergey Sharybin (master) June 20, 2013, 13:27 (GMT) |
Construct orco UV layer for curve when applying constructive modifier Also construct orco uv layer when converting curve to a mesh. This makes it possible to preserve automatically generated coordinates ("use uv for mapping" option) when using constructive modifiers or converting curve to the mesh. With cycles nothing special is needed to preserve texture mapping after such operations, in blender internal you'll need to change texture mapping from Generated to UV. This feature is useful on it's own and also would help in potential switch 3d viewport to always use DM to draw objects, which would help making drawing more thread-safe. |
Commit Details:
Full Hash: f35264706a403a666e7f3077c4b807bd1aaa3765
SVN Revision: 57609
Parent Commit: 7021251
Lines Changed: +14, -2