Blender Git Commit Log

Git Commits -> Revision f5a22bc

Revision f5a22bc by Ton Roosendaal (master)
February 8, 2006, 10:57 (GMT)
- Autosmooth now calculates smoothing based on original object-space
vertex locations, not global coordinates. This ensures consistant
autosmoothing for each frame. Also fixes missing vectorblur for parts.

Nice task for a dev: put autosmooth code in end of modifier stack... then
it also shows in 3D window

- BUG FIX! I noticed the last tile rendered quite slow, and even did not
update scanlines. Found out that the main tiles processor didn't go
to sleep when the last tile was rendered, because it detected a free
possible thread. This caused the main thread to go into a very tight
loop, eating up a lot of cpu and blocking the other thread.

Commit Details:

Full Hash: f5a22bc9373de23c33ff0596ea64ca931731a6f3
SVN Revision: 6752
Parent Commit: be5429d
Lines Changed: +47, -20

2 Modified Paths:

/source/blender/render/intern/source/convertblender.c (+35, -10) (Diff)
/source/blender/render/intern/source/pipeline.c (+12, -10) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021