Blender Git Commit Log
Git Commits -> Revision f5ac118
Revision f5ac118 by Pablo Dobarro (master) March 26, 2020, 15:02 (GMT) |
Sculpt: Use uchar to store the sculpt mask in the GPU Using a float to store and render the mask seems like a waste of memory without any noticeable difference in the viewport for its use case. After this commit, the mask and the face sets combined should take the same amount of GPU memory than only the mask in previous versions. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7148 |
Commit Details:
Full Hash: f5ac118fb39b84d035f6010a162547302eaacf71
Parent Commit: e000dcb
Lines Changed: +22, -17
1 Modified Path:
/source/blender/gpu/intern/gpu_buffers.c (+22, -17) (Diff)