Blender Git Commit Log

Git Commits -> Revision faecac0

Revision faecac0 by Dalai Felinto (master)
March 22, 2019, 21:47 (GMT)
Fix T62815: Camera frame shift issue + stereo frame working

While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.

It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.

In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.

I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.

Note: Non-uniformally scaled cameras still draw slightly wrong.

Commit Details:

Full Hash: faecac0b5e14ef9f79b02b379980a9b8a919a121
Parent Commit: 4015d16
Lines Changed: +16, -16

1 Modified Path:

/source/blender/draw/modes/object_mode.c (+16, -16) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021