Blender Git Commit Log

Git Commits -> Revision fb651dd

Revision fb651dd by Daniel Dunbar (master)
July 23, 2005, 19:03 (GMT)
- change mesh_calc_normals to set vertices with len(no)==0
to normalised coordinate (convention in blender, helps with
halo)
- removed vertexnormals(), vertexnormals_mesh()
- removed CTX_NO_NOR_RECALC (always assume already calculated)
- change NMesh.c to call mesh_calc_normals
- chance load_editMesh to call mesh_calc_normals after done
converting instead of using editmesh normals
- update recalc_editnormals to also calc vertex normals (whats
4 more adds and a sqrt among friends)

Its hard to believe, but it just might be the case that there
are only two places mesh normals are calculated now (renderer
and kernel)

Commit Details:

Full Hash: fb651ddb4a47d86312a4afafaa48e1bf4e48447f
SVN Revision: 4894
Parent Commit: 948f27c
Lines Changed: +25, -326

10 Modified Paths:

/source/blender/blenkernel/intern/mesh.c (+5, -1) (Diff)
/source/blender/include/BIF_editmesh.h (+0, -1) (Diff)
/source/blender/include/BIF_meshtools.h (+0, -1) (Diff)
/source/blender/include/BIF_transform.h (+0, -1) (Diff)
/source/blender/python/api2_2x/NMesh.c (+2, -3) (Diff)
/source/blender/src/editmesh.c (+3, -3) (Diff)
/source/blender/src/editmesh_lib.c (+14, -146) (Diff)
/source/blender/src/editmesh_tools.c (+1, -10) (Diff)
/source/blender/src/meshtools.c (+0, -158) (Diff)
/source/blender/src/transform_conversions.c (+0, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021