Blender Git Commit Log

Git Commits -> Revision fc28732

Revision fc28732 by Shinsuke Irie (master)
April 23, 2014, 06:03 (GMT)
Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.

Also refactor:
- Material property UI related to shadows
- Preparation of OR-ed mode flags (ma->mode_l) of render materials

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D313

Commit Details:

Full Hash: fc28732ba65a57bccd47940249999809c2c93eb0
Parent Commit: 0e6b28e
Lines Changed: +80, -34

14 Modified Paths:

/release/scripts/startup/bl_ui/properties_material.py (+19, -10) (Diff)
/source/blender/blenkernel/intern/material.c (+27, -12) (Diff)
/source/blender/blenloader/intern/versioning_270.c (+7, -0) (Diff)
/source/blender/editors/render/render_preview.c (+1, -1) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+1, -1) (Diff)
/source/blender/makesdna/DNA_material_types.h (+8, -0) (Diff)
/source/blender/makesrna/intern/rna_material.c (+6, -0) (Diff)
/source/blender/render/extern/include/RE_shader_ext.h (+2, -2) (Diff)
/source/blender/render/intern/raytrace/rayobject.cpp (+1, -1) (Diff)
/source/blender/render/intern/source/shadbuf.c (+2, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+1, -0) (Diff)
/source/blender/render/intern/source/strand.c (+1, -1) (Diff)
/source/blender/render/intern/source/zbuf.c (+3, -3) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
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