Blender Git Commit Log

Git Commits -> Revision fc99eed

Revision fc99eed by Brecht Van Lommel (master)
February 12, 2018, 20:08 (GMT)
Fix random walk SSS issues with different base and subsurface color.

Burley SSS uses a bit of strange thing where the albedo and closure weight are
different, which makes the subsurface color act a bit like a subsurface radius
indirectly by the way the Burley SSS profile works.

This can't work for random walk SSS though, and it's not clear to me that this
is actually a good idea since it's really the subsurface radius that is supposed
to control this. For now I'll leave Burley SSS working the same to not break
backwards compatibility.

Commit Details:

Full Hash: fc99eed5be3f34fca8633b780d3637c2e45a9891
Parent Commit: b37dff9
Lines Changed: +2, -2

2 Modified Paths:

/intern/cycles/kernel/shaders/node_principled_bsdf.osl (+1, -1) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021