Blender Git Commit Log

Git Commits -> Revision fe45f56

October 24, 2020, 17:48 (GMT)
Geometry nodes: Initial boolean node implementation

This is fairly hacky and crashy and should not be the final implementation
of this node, but it's nice to know that the basics are there to support
this kind of functionality. Ideally the boolean code would not need the
conversion to bmesh.

Commit Details:

Full Hash: fe45f565150ce6ad9c67e1396d1dc1cdc920f377
Parent Commit: 23f17a9
Lines Changed: +158, -0

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_boolean.cc (+150, -0) (View)

6 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/nodes/CMakeLists.txt (+3, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021