May 24, 2016, 14:51 (GMT) |
Added additional variables for storing parameters in the ShaderClosure struct |
May 24, 2016, 14:51 (GMT) |
added output parameter to the DisneyBsdfNode That has been forgotten after removing the inheritance of BsdfNode |
May 24, 2016, 14:51 (GMT) |
removed BsdfNode class inheritance for DisneyBsdfNode That's due to a naming difference. The Disney BSDF uses the name 'Base Color' while the BsdfNode had a 'Color' input. That caused a text message to be printed while rendering. |
May 24, 2016, 14:51 (GMT) |
disney implementation cleaned |
May 24, 2016, 14:51 (GMT) |
added the disney brdf as a shader node |
May 24, 2016, 14:51 (GMT) |
added clearcoat implementation |
May 24, 2016, 14:51 (GMT) |
disney diffuse und specular implemented |
May 24, 2016, 14:51 (GMT) |
disney diffuse is working correctly |
May 24, 2016, 14:51 (GMT) |
added vessel for disney diffuse shader |
May 18, 2016, 08:22 (GMT) |
Switched from a parameter struct for Disney parameters to ShaderClosure params |
May 18, 2016, 08:19 (GMT) |
Added additional variables for storing parameters in the ShaderClosure struct |
May 17, 2016, 10:03 (GMT) |
added output parameter to the DisneyBsdfNode That has been forgotten after removing the inheritance of BsdfNode |
May 17, 2016, 08:45 (GMT) |
removed BsdfNode class inheritance for DisneyBsdfNode That's due to a naming difference. The Disney BSDF uses the name 'Base Color' while the BsdfNode had a 'Color' input. That caused a text message to be printed while rendering. |
May 17, 2016, 08:45 (GMT) |
disney implementation cleaned |
May 17, 2016, 08:45 (GMT) |
added the disney brdf as a shader node |
May 17, 2016, 08:45 (GMT) |
added clearcoat implementation |
May 17, 2016, 08:45 (GMT) |
disney diffuse und specular implemented |
May 17, 2016, 08:45 (GMT) |
disney diffuse is working correctly |
May 17, 2016, 08:45 (GMT) |
added vessel for disney diffuse shader |
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