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Blender Git "cycles_procedural_api" branch commits.

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October 21, 2020, 13:10 (GMT)
Merge branch 'master' into cycles_procedural_api
October 14, 2020, 12:35 (GMT)
cleanup
October 14, 2020, 12:33 (GMT)
add some flags to detect geometry addition and removal
October 14, 2020, 09:34 (GMT)
correct compile error following previous change
October 13, 2020, 15:47 (GMT)
apply render_graph_finalize_test changes from cycles_api_review
October 13, 2020, 15:46 (GMT)
Merge branch 'master' into cycles_procedural_api
October 13, 2020, 06:31 (GMT)
Merge branch 'master' into cycles_procedural_api
October 13, 2020, 06:31 (GMT)
quiet warning
October 13, 2020, 06:31 (GMT)
rename NODE_PUBLIC* macros to NODE_SOCKET*
October 9, 2020, 11:07 (GMT)
experiment using flags to avoid copying data to the device

This gives a 2x speedup in the shot*.abc files, as there about half the objects that are not moving.
October 9, 2020, 05:17 (GMT)
only clear the modified flags after updating the device data
October 9, 2020, 05:17 (GMT)
alembic, set the name of the nodes based of those of the iobjects
October 8, 2020, 23:51 (GMT)
cleanup, revert unnecessary changes from master
October 8, 2020, 23:50 (GMT)
cleanup, remove unnecessary namespace qualifiers
October 8, 2020, 23:50 (GMT)
add convenience function to tag sockets as modified
October 8, 2020, 23:50 (GMT)
cleanup, remove dead code
October 8, 2020, 23:50 (GMT)
Merge branch 'master' into cycles_procedural_api
October 8, 2020, 04:33 (GMT)
clanup, avoid tagging for modifications manually
October 8, 2020, 04:32 (GMT)
split Shader::need_update_geometry into different boolean flags
October 7, 2020, 22:19 (GMT)
add an option to only rebuild the BVH every N frame
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021