October 21, 2020, 13:10 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 14, 2020, 12:35 (GMT) |
cleanup |
October 14, 2020, 12:33 (GMT) |
add some flags to detect geometry addition and removal |
October 14, 2020, 09:34 (GMT) |
correct compile error following previous change |
October 13, 2020, 15:47 (GMT) |
apply render_graph_finalize_test changes from cycles_api_review |
October 13, 2020, 15:46 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 13, 2020, 06:31 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 13, 2020, 06:31 (GMT) |
quiet warning |
October 13, 2020, 06:31 (GMT) |
rename NODE_PUBLIC* macros to NODE_SOCKET* |
October 9, 2020, 11:07 (GMT) |
experiment using flags to avoid copying data to the device This gives a 2x speedup in the shot*.abc files, as there about half the objects that are not moving. |
October 9, 2020, 05:17 (GMT) |
only clear the modified flags after updating the device data |
October 9, 2020, 05:17 (GMT) |
alembic, set the name of the nodes based of those of the iobjects |
October 8, 2020, 23:51 (GMT) |
cleanup, revert unnecessary changes from master |
October 8, 2020, 23:50 (GMT) |
cleanup, remove unnecessary namespace qualifiers |
October 8, 2020, 23:50 (GMT) |
add convenience function to tag sockets as modified |
October 8, 2020, 23:50 (GMT) |
cleanup, remove dead code |
October 8, 2020, 23:50 (GMT) |
Merge branch 'master' into cycles_procedural_api |
October 8, 2020, 04:33 (GMT) |
clanup, avoid tagging for modifications manually |
October 8, 2020, 04:32 (GMT) |
split Shader::need_update_geometry into different boolean flags |
October 7, 2020, 22:19 (GMT) |
add an option to only rebuild the BVH every N frame |
|