Blender Git Commits
August 25, 2015, 14:41 (GMT) |
Map Alt + Tweaks to expected behaviours (rotate, zoom, move - LMB, RMB, MMB) |
August 25, 2015, 14:07 (GMT) |
Increase stability of WALK_MOUSE_MOVEVERTICAL mode (MMB) by doing only one movement at a time |
August 24, 2015, 20:28 (GMT) |
Take redraw and base speed into consideration for mouse move This way speed modifiers (shift/alt) works and overall speed is more constant |
August 24, 2015, 20:28 (GMT) |
Fix lookaround twist the view after awhile |
August 24, 2015, 20:28 (GMT) |
Set default walk speed 10x faster |
August 24, 2015, 19:00 (GMT) |
F (focus) shortcut to view_selected |
August 24, 2015, 16:36 (GMT) |
Basic interaction file for unreal (LMB selection only at the moment) |
August 24, 2015, 14:32 (GMT) |
Merge remote-tracking branch 'origin/master' into epic-navigation Conflicts: source/blender/blenlib/BLI_math_vector.h source/blender/blenlib/intern/math_vector_inline.c source/blender/editors/space_view3d/view3d_walk.c source/blender/makesrna/intern/rna_wm.c |
November 14, 2014, 01:45 (GMT) |
Fixup for MMB and LMB moves not working, introduced in last commit |
November 14, 2014, 00:56 (GMT) |
Final adjustments to keymap |
November 14, 2014, 00:49 (GMT) |
Cleanup pre-review |
November 14, 2014, 00:34 (GMT) |
Navigation fully working * Now you can start navigating with the arrows keys directly. |
November 13, 2014, 22:52 (GMT) |
Keymap for arrows keys (and +, -) |
November 13, 2014, 22:52 (GMT) |
Support for non-modal navigation (arrows) |
November 13, 2014, 22:51 (GMT) |
Merge remote-tracking branch 'origin/master' into epic-navigation |
November 3, 2014, 19:44 (GMT) |
All mouse modes working: * RMB + Drag : left/right | rotates horizontally up/down | rotates vertically * LMB + Drag : left/right | rotates horizontally up/down | move forward/backward * MMB + Drag : left/right | straft (mode sideways) up/down | move up/down |
November 3, 2014, 19:43 (GMT) |
Merge remote-tracking branch 'origin/master' into epic-navigation |
October 31, 2014, 02:26 (GMT) |
View3D: Walk Navigation - initial support for Unreal Engine modes and keymap Implemented: * Mouse is reset back to its original location after the operation exits * New Mouse Modes (see below) * Trackpad support * (keymap to enter and exit the walk navigation for the different mouse modes) Mouse Modes (wip): * RMB + Drag : fully working * LMB + Drag : rotation working, needs to move forward * MMB + Drag : needs to move everywhere (note, WASD work when using the mouse modes as well, just like in Unreal Engine) Not implemented yet: * Direct (non-modal) keys: (arrow keys + PLUSPAD + MINUSPAD) * G: game mode (equivalent of the 'show as render' option), GKEY may be hardcoded in some places, so we may have to map it to something else, but at least it will be nice to create an operator to toggle the 'show as render' option + the GLSL mode or something similar. * Non-OSX support to UNTOUCH mouse/trackpad event * Bugfix for mouse event still being called after UNTOUCH is detected (this makes the operator to be called again if we swipe the mousepad too fast and untouch quickly). * F: Focus funcionality: Teleport to selected object * All the other keys: I'm still not sure if we should try to map all the Unreal Engine keyboard or only the basic navigation shortcuts The main keys/functionality that need to be decided to be implemented/included are: * Z/C Change camera zoom (field of view) * F11 to set fullscreen (the new editor fullscreen) * Ctrl (or Cmd) + 1, 2, 3, ..., 0 to store the current view * 1, 2, 3, ..., 0 to restore a saved view All viewport controls in Unreal Engine: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportControls/index.html |
October 31, 2014, 02:16 (GMT) |
New math function: negate_v2_int() |
October 31, 2014, 02:15 (GMT) |
New "Mouse/Trackpad" Untouch event for trackpads (OSX only for now) |