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Blender
Git "experimental_gp_weight" branch commits.
Page: 12 / 122
April 27, 2018, 06:56 (GMT)
WIP: Fix error when drawing using a material Still a problem adding slots
April 26, 2018, 16:28 (GMT)
Add GpencilColorData path for animation
April 26, 2018, 15:42 (GMT)
Improve default Material use If the default material has not the Grease pencil settings, add it instead to create a new material.
April 26, 2018, 14:54 (GMT)
Undo previous commit for newlibadr_us I added this by error.
April 26, 2018, 14:52 (GMT)
Create Grease Pencil Materials Settings for GP Objects only If the material is created for a grease pencil object, a new GpencilColorData settings is initializated
April 26, 2018, 14:23 (GMT)
Merge branch 'greasepencil-object' of git.blender.org:blender into greasepencil-object
April 26, 2018, 14:22 (GMT)
Use newlibadr_us for layer parent object
April 26, 2018, 14:16 (GMT)
Code Cleanup / Fix ASAN Crash With ASAN enabled, Blender crashed when deleting the default cube (why GP engine is even running at that point is a bit of a mystery to me). Checking on this, I discovered that the code here had multiple pointers with different names to the active object and the GP datablock it uses... time to clean this mess up!
April 26, 2018, 14:15 (GMT)
Replace allowed types from Palettes to Materials
April 26, 2018, 14:08 (GMT)
Remove newdataadr and use newlibadr_us for images
April 26, 2018, 13:31 (GMT)
Fix several compiler warnings
April 26, 2018, 10:54 (GMT)
Fix recalc of UV using materials instead of Palettes
April 26, 2018, 10:35 (GMT)
Change Default Brush material after refactor
April 26, 2018, 09:50 (GMT)
Fix missing palette reference
April 26, 2018, 09:38 (GMT)
Merge branch 'experimental_gp_material' into greasepencil-object
April 26, 2018, 09:33 (GMT)
WIP: More work in the huge material refactor The Monkey primitive, colorpicker and basic color handle operators working. Still a big problem with save/load that produces a segment fault with any undo operation.
April 26, 2018, 08:31 (GMT)
WIP: Convert old palette operators These operators are used to manage the strokes lock and hide.
April 25, 2018, 18:19 (GMT)
WIP: Mega Refactor to replace Palettes with Materials - 1
April 25, 2018, 07:54 (GMT)
WIP: Rename settings function in Draw Manager
April 24, 2018, 17:31 (GMT)
WIP: Replace field name for palettecolor