Blender Git Commits

Blender Git "experimental_gp_weight" branch commits.

Page: 95 / 122

June 23, 2017, 07:22 (GMT)
Fix problem with sculpt cursor

The cursor was not set when switch between object in different modes.
June 22, 2017, 17:33 (GMT)
Add DRW_STATE_DEPTH_ALWAYS to stroke pass

This option is required to use the zwrite option
June 22, 2017, 17:11 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 22, 2017, 17:08 (GMT)
WIP: First step to fix z-depth problem

Need a change in draw manager to allow writting zdepth without checking adding DRW_STATE_DEPTH_ALWAYS

Thanks to Clement Foucault for all the help fixing this bug.
June 22, 2017, 15:13 (GMT)
Cleanup: Rewrite if/else to make more compact
June 22, 2017, 11:16 (GMT)
Cleanup: Move edit and current pass out of loop

These passes don't need to be repited.
June 22, 2017, 11:12 (GMT)
Cleanup: Remove unused function
June 22, 2017, 10:55 (GMT)
Fix drawing segment fault when hide colors

The batch cache must be set to dirty for all GP Objects and not only current one.
June 22, 2017, 10:25 (GMT)
Cleanup compiler warnings
June 22, 2017, 09:19 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 21, 2017, 19:00 (GMT)
Rename functions and structs to new Gawain naming

As this branch is not the current blender2.8, these renaming was missing in grease pencil new code.
June 21, 2017, 18:56 (GMT)
Fix merge error
June 21, 2017, 15:17 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 21, 2017, 14:53 (GMT)
WIP: Add a temp framebuffer to control z-depth

The stroke is rendered to temporary framebuffer and then render again using fullscreenquad to add the z-depth.

This cannot be done in one step because the strokes must keep the internal layers order without using z-depth values.

Still some problems with z-depth texture.
June 19, 2017, 15:07 (GMT)
Undo z-depth manipulation method

This method is not enough precise to get clean drawings, so we need to find an alternative solution.
June 19, 2017, 08:12 (GMT)
Cleaun: Add clamp to keep zdepth in valid range
June 19, 2017, 08:09 (GMT)
Cleanup and move constant to defines
June 19, 2017, 07:55 (GMT)
Fix keep thicknees by object

This option must be by object, not by scene.

Cleanup some code too and rename to use better naming for variables.
June 18, 2017, 19:01 (GMT)
Add mid range for zfight
June 18, 2017, 17:46 (GMT)
WIP: adjust the shift factor with distance
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021