Blender Git "experimental_gp_weight" branch commits. Page: 95 / 122 June 23, 2017, 07:22 (GMT) | Fix problem with sculpt cursor
The cursor was not set when switch between object in different modes.
| June 22, 2017, 17:33 (GMT) | Add DRW_STATE_DEPTH_ALWAYS to stroke pass
This option is required to use the zwrite option
| June 22, 2017, 17:11 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 22, 2017, 17:08 (GMT) | WIP: First step to fix z-depth problem
Need a change in draw manager to allow writting zdepth without checking adding DRW_STATE_DEPTH_ALWAYS
Thanks to Clement Foucault for all the help fixing this bug.
| June 22, 2017, 15:13 (GMT) | Cleanup: Rewrite if/else to make more compact
| June 22, 2017, 11:16 (GMT) | Cleanup: Move edit and current pass out of loop
These passes don't need to be repited.
| June 22, 2017, 11:12 (GMT) | Cleanup: Remove unused function
| June 22, 2017, 10:55 (GMT) | Fix drawing segment fault when hide colors
The batch cache must be set to dirty for all GP Objects and not only current one.
| June 22, 2017, 10:25 (GMT) | Cleanup compiler warnings
| June 22, 2017, 09:19 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 21, 2017, 19:00 (GMT) | Rename functions and structs to new Gawain naming
As this branch is not the current blender2.8, these renaming was missing in grease pencil new code.
| June 21, 2017, 18:56 (GMT) | Fix merge error
| June 21, 2017, 15:17 (GMT) | Merge branch 'blender2.8' into greasepencil-object
| June 21, 2017, 14:53 (GMT) | WIP: Add a temp framebuffer to control z-depth
The stroke is rendered to temporary framebuffer and then render again using fullscreenquad to add the z-depth.
This cannot be done in one step because the strokes must keep the internal layers order without using z-depth values.
Still some problems with z-depth texture.
| June 19, 2017, 15:07 (GMT) | Undo z-depth manipulation method
This method is not enough precise to get clean drawings, so we need to find an alternative solution.
| June 19, 2017, 08:12 (GMT) | Cleaun: Add clamp to keep zdepth in valid range
| June 19, 2017, 08:09 (GMT) | Cleanup and move constant to defines
| June 19, 2017, 07:55 (GMT) | Fix keep thicknees by object
This option must be by object, not by scene.
Cleanup some code too and rename to use better naming for variables.
| June 18, 2017, 19:01 (GMT) | Add mid range for zfight
| June 18, 2017, 17:46 (GMT) | WIP: adjust the shift factor with distance
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