Blender Git Commits

Blender Git "fluid-mantaflow" branch commits.

Page: 33 / 50

May 19, 2016, 19:35 (GMT)
liquid init function in header
May 19, 2016, 19:33 (GMT)
small cleanup for smoke init function as well
May 19, 2016, 19:30 (GMT)
added liquid init function (putting together manta script and firing off first python call)
May 18, 2016, 19:11 (GMT)
don't forget to sample particles on first frame
May 17, 2016, 14:03 (GMT)
liquid script cleanup (removed old mesh .obj loading approach)
May 17, 2016, 13:54 (GMT)
added liquid destruction script snippets
May 15, 2016, 00:20 (GMT)
start frame for manta step was always one frame ahead
May 14, 2016, 09:08 (GMT)
idea for mantaflow liquids api entry point
May 12, 2016, 23:32 (GMT)
fixed broken CMake for mantaflow directory
May 12, 2016, 11:01 (GMT)
moved some script snippets to separate shared file (now there is only one solver string, one adaptive time stepping string, etc)
May 11, 2016, 10:45 (GMT)
new manta script file to hold shared snippets for smoke and liquids (e.g. imports, solver object)
May 8, 2016, 22:22 (GMT)
some variables from previous commit were not renamed. fixed that.
May 8, 2016, 22:17 (GMT)
smoke api now matching new SMOKE names
May 8, 2016, 18:00 (GMT)
smoke object is now known as SMOKE (was MANTA). otherwise it might get confusing with new LIQUID object
May 7, 2016, 14:35 (GMT)
first implementation of liquid API (similar to smoke)
May 6, 2016, 12:57 (GMT)
fixed include paths
May 6, 2016, 12:55 (GMT)
formatting (indentation) smoke script to match liquid and mantaflow scripts in general
May 5, 2016, 08:33 (GMT)
added new liquid script functions (mostly nb flip)
May 2, 2016, 09:21 (GMT)
cleaned up manta api and script
April 25, 2016, 14:23 (GMT)
adapted obstacle flags for mantaflow
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021