Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 100 / 129

November 13, 2014, 21:43 (GMT)
change order of checked expressions in rigidbody object creation -> could crash on non-mesh object
November 13, 2014, 00:43 (GMT)
memory leak fix in find_normal
November 12, 2014, 23:12 (GMT)
fix normals improvement: take only normals pointing to same direction into account inside a certain search radius
November 12, 2014, 12:14 (GMT)
can activate constrained objects too, new setting: cluster solver iterations override, attempt to show only cracks between clusters during activation
November 12, 2014, 10:46 (GMT)
rigidbody trigger activation fix, works better with constraints now and let objects with passive group appear as active
November 10, 2014, 17:46 (GMT)
for rigidbodies with mesh shape, take only the mesh into account when triggering rigidbodies (instead of boundingbox)
November 9, 2014, 19:08 (GMT)
only take active objects into account with kinematic deactivation (trigger)
November 9, 2014, 11:55 (GMT)
automatically create inner (and outer) material if not specified
November 8, 2014, 11:58 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
November 8, 2014, 11:14 (GMT)
triggered objects dont need to be fractured any more and restore kinematic after load
November 6, 2014, 20:16 (GMT)
only activate actually touched shards (todo, maybe override this with a global setting)
November 6, 2014, 18:06 (GMT)
had to disable trigger of constrained object by other non-triggers, this lead to permanent bullet crashes
November 6, 2014, 14:47 (GMT)
another crash fix if simulation was continued after cache end with trigger and constraints, cache might behave incorrectly still if an object is refractured for example, but the others are not
November 6, 2014, 13:10 (GMT)
crash fix for trigger when used with constraints, they were attempted to be removed multiple times
November 6, 2014, 11:39 (GMT)
added a new "Triggered" checkbox to rigidbodies, which allows them to be triggered in case they are kinematic. this will reset the kinematic state and make them dynamic
November 6, 2014, 01:33 (GMT)
fake trigger, disable animated checkbox on collision, (but this should be done by hand, earlier, to get better impact speeds)
November 2, 2014, 00:44 (GMT)
new splash screen and fixes for convert to keyframe operator, empty was parented incorrectly (depgraph update missing, but threaded option is broken now)
November 1, 2014, 16:10 (GMT)
bugfix, convert to keyframed objects didnt work when escape was used to stop the simulation before
November 1, 2014, 13:37 (GMT)
optional job system for convert to keyframed objects, faster conversion, and taking bakes into account
November 1, 2014, 00:28 (GMT)
Bake modifier simulation to keyframed objects directly
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021