Revision 949be0f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 13, 2014, 21:43 (GMT) |
change order of checked expressions in rigidbody object creation -> could crash on non-mesh object |
Revision 1dc3143 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 13, 2014, 00:43 (GMT) |
memory leak fix in find_normal |
Revision 9283c5e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 12, 2014, 23:12 (GMT) |
fix normals improvement: take only normals pointing to same direction into account inside a certain search radius |
Revision fdb18c9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 12, 2014, 12:14 (GMT) |
can activate constrained objects too, new setting: cluster solver iterations override, attempt to show only cracks between clusters during activation |
Revision 96aac3f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 12, 2014, 10:46 (GMT) |
rigidbody trigger activation fix, works better with constraints now and let objects with passive group appear as active |
Revision f7d25d5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 10, 2014, 17:46 (GMT) |
for rigidbodies with mesh shape, take only the mesh into account when triggering rigidbodies (instead of boundingbox) |
Revision 985df04 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 9, 2014, 19:08 (GMT) |
only take active objects into account with kinematic deactivation (trigger) |
Revision f3d0a75 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 9, 2014, 11:55 (GMT) |
automatically create inner (and outer) material if not specified |
Revision 0a59c01 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 8, 2014, 11:58 (GMT) |
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier Conflicts: source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/rigidbody.c |
Revision 608a662 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 8, 2014, 11:14 (GMT) |
triggered objects dont need to be fractured any more and restore kinematic after load |
Revision 16ee031 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 6, 2014, 20:16 (GMT) |
only activate actually touched shards (todo, maybe override this with a global setting) |
Revision b306d0d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 6, 2014, 18:06 (GMT) |
had to disable trigger of constrained object by other non-triggers, this lead to permanent bullet crashes |
Revision 18675f7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 6, 2014, 14:47 (GMT) |
another crash fix if simulation was continued after cache end with trigger and constraints, cache might behave incorrectly still if an object is refractured for example, but the others are not |
Revision ee199c5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 6, 2014, 13:10 (GMT) |
crash fix for trigger when used with constraints, they were attempted to be removed multiple times |
Revision 1fb3642 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 6, 2014, 11:39 (GMT) |
added a new "Triggered" checkbox to rigidbodies, which allows them to be triggered in case they are kinematic. this will reset the kinematic state and make them dynamic |
Revision fcad67e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 6, 2014, 01:33 (GMT) |
fake trigger, disable animated checkbox on collision, (but this should be done by hand, earlier, to get better impact speeds) |
Revision 936bb32 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 2, 2014, 00:44 (GMT) |
new splash screen and fixes for convert to keyframe operator, empty was parented incorrectly (depgraph update missing, but threaded option is broken now) |
Revision 32a4b43 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 1, 2014, 16:10 (GMT) |
bugfix, convert to keyframed objects didnt work when escape was used to stop the simulation before |
Revision 88a66de by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 1, 2014, 13:37 (GMT) |
optional job system for convert to keyframed objects, faster conversion, and taking bakes into account |
Revision 026ffaf by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 1, 2014, 00:28 (GMT) |
Bake modifier simulation to keyframed objects directly |
|