Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 104 / 129

September 1, 2014, 11:03 (GMT)
fix attempt for own / extra vertices (was wrong transformation)
August 31, 2014, 21:11 (GMT)
fix for: customdata related crash in conjunction with split shards to islands
August 31, 2014, 11:32 (GMT)
fix for: fix normals (will be stored and loaded now, and transferred to convert objects too, BUT: split shards to islands has a bug there still) and convert to objects (get rid of all modifiers before fracture in stack, so the result wont be messed up)
August 30, 2014, 20:09 (GMT)
marking inner edges as sharp for boolean and bisect fill, additional option to fix normals (with edgesplit modifier)
August 30, 2014, 09:21 (GMT)
fix for bake to keyframes
August 29, 2014, 20:15 (GMT)
attempt for customdata warning fix
August 29, 2014, 18:41 (GMT)
own particles transform fix (forgot to multiply with imat)
August 29, 2014, 13:09 (GMT)
added fast bisect + fill algorithm
August 28, 2014, 21:00 (GMT)
memory leak fix (autohide)
August 28, 2014, 20:26 (GMT)
some depgraph fix (related to fracture modifier, and scene_sort_group()
August 28, 2014, 19:33 (GMT)
some depgraph attempts... WARNING: unstable !
August 28, 2014, 16:18 (GMT)
fix for calculate mass crash, and attempt for edgebased fracture with voronoi (disabled, not working yet)
August 26, 2014, 09:54 (GMT)
crash fix when loading blend (due to new autohide option)
August 26, 2014, 00:33 (GMT)
added autohide distance, by default 0 and deactivated, as it slows down the sim and causes a big memory leak, also crashes randomly sometimes
August 24, 2014, 11:21 (GMT)
using inner material for finding inner vertex group now, other direct attempt was not successful
August 22, 2014, 19:35 (GMT)
float breaking angle and automatic deactivation (manual re-activation) of auto-execute when sim is started
August 19, 2014, 21:59 (GMT)
fix: mesh shape related memory leak and rebuild constraints after refracture
August 17, 2014, 14:08 (GMT)
attempt to create sub-objects by referencing a group of "child" objects within the modifier, but customdata transfer (like textures) wont work for some reason
August 13, 2014, 07:37 (GMT)
fix for inner vertexgroup, it worked on 1 shard only because it was always deleted and recreated for each shard, instead of sharing it (split shard to islands needs an inner material still)
July 30, 2014, 09:05 (GMT)
memory leak reduction, there still is a smaller one in readfile.c somewhere, sigh...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021