Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 72 / 129

January 27, 2016, 19:08 (GMT)
fix for silly brace mistake, which led to crash with fracturing a default cube
January 27, 2016, 17:23 (GMT)
improved the fake hook system, should behave now exactly as a regular hook and added some FM code comments to plan further work.
January 26, 2016, 20:34 (GMT)
added handling of vertexgroups and a fake hook system inside the FM, so passive shards can be influenced by hook modifiers via vertexgroups.
January 26, 2016, 00:03 (GMT)
fixed two crashers: 1) when object had no material, that assignment failed. 2) constraints with empty meshislands crashed too
January 25, 2016, 16:58 (GMT)
fix for passive parenting hack, it was not taken into account after transforming the object interactively
January 25, 2016, 16:47 (GMT)
added a fake parenting for passive shards, those are simply moved with the object itself, so you can parent the entire object and have exact motion data in the passive shards
January 24, 2016, 18:11 (GMT)
forgot to take some rigidbody settings into account during object conversion
January 24, 2016, 16:46 (GMT)
fix for possible rotation glitch when converting back to objects
January 24, 2016, 16:18 (GMT)
fix for Fracture Modifier to object converter (external mode), not all settings were taken into account, and object disappeared when not being on startframe, but as converting mid-sim yields unexpected results, still limiting conversion to startframe, added a notification for this
January 24, 2016, 14:51 (GMT)
added dynamic threshold adaption in case of changing timesteps for plastic constraints, also enabling plastic constraints in case they enter plastic state now
January 24, 2016, 12:02 (GMT)
fix for windows only: avoiding changing the global locale avoids slowdown in windows string operations
January 23, 2016, 23:57 (GMT)
fix: spring constraints were not created properly while setting up the simulation
January 23, 2016, 20:40 (GMT)
some more fixes to have proper plastic constraint support
January 22, 2016, 09:33 (GMT)
fix for material assignment to meshislands, dont create unnecessary material slots any more
January 22, 2016, 00:56 (GMT)
taking now all constraint properties into account when converting back to objects
January 21, 2016, 23:36 (GMT)
partial fix, take proper constraint locations and rotations into account when converting back to objects, but todo, take own object transform into account too
January 21, 2016, 23:00 (GMT)
added names for meshislands, can now convert back to named objects, added load / save support (was missing)
January 21, 2016, 18:42 (GMT)
fixes for the monitoring logic of plastic constraints, again
January 21, 2016, 11:02 (GMT)
fixes for correct rotation calculation in prefractured and external mode
January 21, 2016, 01:12 (GMT)
used more exact angle calculation method for external mode, different formulae for tolerances, and some cleanup of obsolete stuff.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021