Revision 4543512 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 19:08 (GMT) |
fix for silly brace mistake, which led to crash with fracturing a default cube |
Revision bcc260c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 27, 2016, 17:23 (GMT) |
improved the fake hook system, should behave now exactly as a regular hook and added some FM code comments to plan further work. |
Revision 2cbd8c9 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2016, 20:34 (GMT) |
added handling of vertexgroups and a fake hook system inside the FM, so passive shards can be influenced by hook modifiers via vertexgroups. |
Revision 5ad7a24 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2016, 00:03 (GMT) |
fixed two crashers: 1) when object had no material, that assignment failed. 2) constraints with empty meshislands crashed too |
Revision 0adaddd by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 25, 2016, 16:58 (GMT) |
fix for passive parenting hack, it was not taken into account after transforming the object interactively |
Revision 1dd3595 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 25, 2016, 16:47 (GMT) |
added a fake parenting for passive shards, those are simply moved with the object itself, so you can parent the entire object and have exact motion data in the passive shards |
Revision e29680e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2016, 18:11 (GMT) |
forgot to take some rigidbody settings into account during object conversion |
Revision 6efacde by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2016, 16:46 (GMT) |
fix for possible rotation glitch when converting back to objects |
Revision 7023be4 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2016, 16:18 (GMT) |
fix for Fracture Modifier to object converter (external mode), not all settings were taken into account, and object disappeared when not being on startframe, but as converting mid-sim yields unexpected results, still limiting conversion to startframe, added a notification for this |
Revision d50a3d7 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2016, 14:51 (GMT) |
added dynamic threshold adaption in case of changing timesteps for plastic constraints, also enabling plastic constraints in case they enter plastic state now |
Revision 62ac065 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2016, 12:02 (GMT) |
fix for windows only: avoiding changing the global locale avoids slowdown in windows string operations |
Revision e476e50 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 23, 2016, 23:57 (GMT) |
fix: spring constraints were not created properly while setting up the simulation |
Revision 90b7665 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 23, 2016, 20:40 (GMT) |
some more fixes to have proper plastic constraint support |
Revision 0384b49 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2016, 09:33 (GMT) |
fix for material assignment to meshislands, dont create unnecessary material slots any more |
Revision 50e308c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 22, 2016, 00:56 (GMT) |
taking now all constraint properties into account when converting back to objects |
Revision 7b4a37b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 23:36 (GMT) |
partial fix, take proper constraint locations and rotations into account when converting back to objects, but todo, take own object transform into account too |
Revision 8e79bae by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 23:00 (GMT) |
added names for meshislands, can now convert back to named objects, added load / save support (was missing) |
Revision 3d36d35 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 18:42 (GMT) |
fixes for the monitoring logic of plastic constraints, again |
Revision e2670b3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 11:02 (GMT) |
fixes for correct rotation calculation in prefractured and external mode |
Revision 7c3c6f8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2016, 01:12 (GMT) |
used more exact angle calculation method for external mode, different formulae for tolerances, and some cleanup of obsolete stuff. |
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