Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 100 / 130

January 6, 2015, 09:33 (GMT)
Fix rna paint update callbacks assuming meshes
January 2, 2015, 14:15 (GMT)
fix: restore kinematic state for regular triggered rigidbodies always now, they very likely were kinematic before, user must disable triggered checkbox if this is not desired
January 1, 2015, 11:54 (GMT)
fix for unnecessary activation of all parts again and again, this resulted in never ending movement... now this applies to kinematic objects only, which lose their kinematic state due to being triggered
December 31, 2014, 14:46 (GMT)
fix for incorrect merge in MOD_boolean_util.c, old functionality isnt necessary any more
December 31, 2014, 13:00 (GMT)
compile fixes due to merge
December 31, 2014, 12:59 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
extern/SConscript
release/datafiles/splash.png
release/datafiles/splash_2x.png
source/blender/blenkernel/intern/rigidbody.c
source/blender/editors/physics/rigidbody_constraint.c
source/blender/makesrna/intern/rna_modifier.c
source/blender/modifiers/intern/MOD_boolean_util.c
source/blender/windowmanager/WM_api.h
December 27, 2014, 15:21 (GMT)
crash fix: automatic material names management was wrong (got internally longer and longer and caused a stack overflow after some fracture attempts)
December 27, 2014, 13:40 (GMT)
fix: convert to keyframes works directly from bake now, too
December 27, 2014, 12:27 (GMT)
added a trigger flag, only rigidbody objects with this flag can trigger other objects (which themselves must be animated and have their "triggered" flag enabled
December 27, 2014, 12:08 (GMT)
fix: apply scale only prior to fracture again, preserve rotation because splinter rotation needs to be local
December 18, 2014, 19:20 (GMT)
activate objects now when constraints are broken, this is an attempt to get rid of single shards stuck in the air, not being connected visually to other shards
December 17, 2014, 20:00 (GMT)
windows crash fix: material name had incorrect length
December 17, 2014, 17:34 (GMT)
fix for: splinters (axises should be local X, Y, Z again), added object name into material name, and allow conversion-to-keyframed-objects of multiple objects at once
December 15, 2014, 19:51 (GMT)
fix: load inner vertex group now directly after blend has been loaded (no additional refracture necessary)
December 15, 2014, 12:36 (GMT)
fix for inner vertex groups (contains real inner shards vertices now only) and option for smooth inner faces (useful with following subsurf and displacement modifier, works properly with boolean only
December 10, 2014, 22:35 (GMT)
small fix, need to check for context.object being possibly None
December 10, 2014, 22:30 (GMT)
added hack to enable loading fracture presets via python (bpy.context.fracture is not known otherwise when using python_file_run, it needed a fake context
December 6, 2014, 21:53 (GMT)
added a breakable checkbox for fracture modifier, this is an attempt to enable destructability later on when needed
December 1, 2014, 19:23 (GMT)
Modifier GUI "redesign", second revision
December 1, 2014, 18:52 (GMT)
splash update
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021