Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 102 / 130

November 8, 2014, 11:58 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/master' into fracture_modifier

Conflicts:
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
November 8, 2014, 11:14 (GMT)
triggered objects dont need to be fractured any more and restore kinematic after load
November 6, 2014, 20:16 (GMT)
only activate actually touched shards (todo, maybe override this with a global setting)
November 6, 2014, 18:06 (GMT)
had to disable trigger of constrained object by other non-triggers, this lead to permanent bullet crashes
November 6, 2014, 14:47 (GMT)
another crash fix if simulation was continued after cache end with trigger and constraints, cache might behave incorrectly still if an object is refractured for example, but the others are not
November 6, 2014, 13:10 (GMT)
crash fix for trigger when used with constraints, they were attempted to be removed multiple times
November 6, 2014, 11:39 (GMT)
added a new "Triggered" checkbox to rigidbodies, which allows them to be triggered in case they are kinematic. this will reset the kinematic state and make them dynamic
November 6, 2014, 01:33 (GMT)
fake trigger, disable animated checkbox on collision, (but this should be done by hand, earlier, to get better impact speeds)
November 2, 2014, 00:44 (GMT)
new splash screen and fixes for convert to keyframe operator, empty was parented incorrectly (depgraph update missing, but threaded option is broken now)
November 1, 2014, 16:10 (GMT)
bugfix, convert to keyframed objects didnt work when escape was used to stop the simulation before
November 1, 2014, 13:37 (GMT)
optional job system for convert to keyframed objects, faster conversion, and taking bakes into account
November 1, 2014, 00:28 (GMT)
Bake modifier simulation to keyframed objects directly
October 31, 2014, 10:46 (GMT)
customdata support with sub object groups
October 31, 2014, 01:08 (GMT)
support fractured mesh as fluid obstacle
October 30, 2014, 12:20 (GMT)
centroid fix / point cloud fix, forgot to multiply with splinter matrix
October 30, 2014, 11:10 (GMT)
simplified wood splinter settings, can set scale factor and direction now directly
October 24, 2014, 18:48 (GMT)
crash fix: when fracture is triggered on disabled modifier, modifier is re-enabled and fracturing again, simulation can crash. Also fix for not being able to fracture afterwards (push button twice or alternatively hit Alt A or remove and re-add the modifier
October 21, 2014, 16:55 (GMT)
reordered functions and made them static in MOD_fracture.c, leaving out some unnecessary info for writing to blend in writefile.c (still have that read_struct memoryleak sometimes)
October 19, 2014, 18:59 (GMT)
compile fixes after using more strict compilation settings, quiet some warnings effectively this way
October 19, 2014, 11:28 (GMT)
crash fix: deleting fracture modifier helper objects left group objects with go->ob == NULL, which caused crashes in depgraph update, now also deleting group objects with go->ob == NULL
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021