Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 107 / 130

July 26, 2014, 09:57 (GMT)
added support for inner vertex group... WARNING: this is still UNSTABLE
July 25, 2014, 21:57 (GMT)
forgot to change one BLI_temporary_dir() call to BLI_temp_dir_base()
July 25, 2014, 19:16 (GMT)
change: rebuilding constraints should work now, BUT you have to put a modifier on all rigidbody objects now, otherwise the regular active rigidbody object will be reset when continuing an interrupted simulation, need to investigate why...
July 25, 2014, 18:32 (GMT)
fix for re-enabling the constraints, takes now all objects into account in the first sim step
July 25, 2014, 14:55 (GMT)
fix for constraint update bug, all constraints must be re-enabled after a fracturing run if they are not recreated
July 25, 2014, 14:55 (GMT)
removed compound shape from RNA (did not work with modifier)
July 25, 2014, 10:08 (GMT)
crash fix with other pointsources, forgot to initialize counts to 0...
July 23, 2014, 19:28 (GMT)
fix for losing texture images after load (pink object) but this still adds the image to the inner faces unintendedly, only should affect viewport and viewport render, glsl and rendering looks ok
July 21, 2014, 08:29 (GMT)
convert to objects fix: now should take textures into account too
July 21, 2014, 06:37 (GMT)
windows compile fix: replace BLI_temporary_dir() by BLI_temp_dir_base()
July 21, 2014, 06:36 (GMT)
fix for: fix normals, can use modifiers before fracture now too to get correct result
July 20, 2014, 19:00 (GMT)
revert last change again, was just a test
July 20, 2014, 18:43 (GMT)
gitmodules test
July 20, 2014, 08:13 (GMT)
merge related compile fixes
July 20, 2014, 04:34 (GMT)
Merge branch 'master' into fracture_modifier_oldsim

Conflicts:
extern/CMakeLists.txt
source/blender/blenkernel/intern/rigidbody.c
source/blender/editors/interface/interface_templates.c
source/blender/editors/object/object_edit.c
source/creator/CMakeLists.txt
May 27, 2014, 17:02 (GMT)
forgot to initialize totvert variable prior to building a kdtree
May 27, 2014, 14:42 (GMT)
fix attempt for halving case, passive groups didnt work properly there
May 27, 2014, 12:55 (GMT)
added inner material support for boolean and bisect fill
May 26, 2014, 20:58 (GMT)
added a fix normals option to let cracks in smooth objects nearly disappear, also rotates the vertex normals with the verts... WIP... because i need somehow to get the derivedmesh of the previous modifier in stack if there is one
May 26, 2014, 14:15 (GMT)
added vertweight display for fracture modifier, and attempt to update data in case vgroups are changed, but this doesnt work, seems to require a refracture to interpolate data again
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021