Blender Git Commits

Blender Git "fracture_modifier" branch commits.

Page: 111 / 130

April 26, 2014, 20:13 (GMT)
hrm bisect does not get faster...
April 26, 2014, 16:26 (GMT)
attempt to accelerate bisect fracture, but no real success...
April 24, 2014, 09:12 (GMT)
mac does not support memorystreams (fmemopen and open_memorystream) as well... using regular file there too
April 24, 2014, 07:52 (GMT)
was merged incorrectly as well...
April 23, 2014, 23:16 (GMT)
those were merged incorrectly from and older branch, error was visible in windows. (crashes)
April 23, 2014, 22:53 (GMT)
removed incorrect include stdbool.h
April 23, 2014, 21:43 (GMT)
argh, Windows did not support memorystreams, so had to add regular file as fallback
April 23, 2014, 12:51 (GMT)
memory leak hunting, there is still one unfixable related to customdata behavior (need to alloc twice there somehow, grr...)
April 22, 2014, 18:21 (GMT)
attempt to store fracture result and read it, failed, so deactivated for now
April 22, 2014, 15:46 (GMT)
fix for crash at removing modifier
April 22, 2014, 15:36 (GMT)
fix : dont create meshislands for empty shards, causes trouble with rigidbody sim
April 22, 2014, 13:10 (GMT)
rigidbody should work without fracture now too
April 22, 2014, 09:47 (GMT)
some more crash fixes
April 22, 2014, 00:17 (GMT)
some fixes and a bit performance optimization
April 21, 2014, 20:58 (GMT)
small crash fix in case fracturing goes wrong (sometimes 0 shards...)
April 21, 2014, 20:41 (GMT)
removed temporary material coloring of clusters and added support for uvs (boolean)
April 21, 2014, 11:55 (GMT)
fix for saving and loading
April 20, 2014, 22:46 (GMT)
sim should work again now
April 20, 2014, 16:28 (GMT)
hopefully simulation fixes...
April 20, 2014, 13:37 (GMT)
compile fixes...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021