Revision 90d6041 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 3, 2015, 09:25 (GMT) |
for now, deactivate loading for dynamic files again, there are still issues to solve (like proper cache handling after loading) |
Revision 6f71cb3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 3, 2015, 09:01 (GMT) |
dynamic fracture: cache works much better now |
Revision 89e2e80 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 2, 2015, 13:44 (GMT) |
dynamic fracture: slightly improved caching behavior, but it still flickers and doesnt continue simulation properly after cache ends |
Revision d79851b by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 2, 2015, 12:27 (GMT) |
fix: small rotation fix for dynamic fracture and fix for shard lookup |
Revision 0e5638c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 1, 2015, 19:27 (GMT) |
fix: crash when repeatedly refracturing in prefractured mode with same settings |
Revision 9888d30 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 1, 2015, 18:26 (GMT) |
fix: crashes with dynamic fracture, but this is still WIP ! |
Revision 2c26325 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) June 1, 2015, 13:40 (GMT) |
some performance improvement with mouse based fracture (addon), only attempting to refracture necessary shards |
Revision 3392741 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 27, 2015, 16:29 (GMT) |
dynamic fracture: do reset after settings changes and clean up constraints now too in dynamic fracture events |
Revision e4fbcce by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 21, 2015, 16:28 (GMT) |
dynamic fracture: now multiple dynamic objects can exist, need to test interaction with prefractured, though |
Revision 07ce06d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 21, 2015, 10:02 (GMT) |
dynamic fracture: fix for loss of rotation, and transferring speeds of parent shards to children now |
Revision 9161459 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 20, 2015, 21:03 (GMT) |
dynamic fracture: finally the transforms seem correct... but this mode still is highly unstable, and is prone to crash often, use sparsely ! |
Revision 0d27ecd by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 19, 2015, 14:35 (GMT) |
hrm, now somethings with caching is broken... need to investigate |
Revision 809402e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 19, 2015, 13:55 (GMT) |
still fighting with proper transformations in case of multiple fractures |
Revision 30b3ebb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 18, 2015, 20:40 (GMT) |
dynamic fracture: fixed transformation calculation |
Revision d00f617 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 18, 2015, 18:33 (GMT) |
dynamic fracture: works a bit more stable now, but still lacks proper transformation calculation and speed takeover from parent to child rigidbodies |
Revision 360c01c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 18, 2015, 14:29 (GMT) |
dynamic fracture: attempts with loading and saving, and proper caching, still highly unstable |
Revision ec90dcb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 17, 2015, 20:04 (GMT) |
first commit of dynamic fracture, still highly unstable, needs fixes in storage handling and memory management |
Revision 1e5c376 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 7, 2015, 17:52 (GMT) |
fix: crash when using fractal boolean with 1 shard and split shards and other misbehavior (boolean did not create valid rigidbodies, so objects were stuck in the air with 1 shard and fast bisect / fast bisect fill created 1 shard too much everytime) |
Revision f168ba8 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) April 19, 2015, 07:54 (GMT) |
fix: passive vertexgroup was ignored |
Revision 728f259 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) April 7, 2015, 16:46 (GMT) |
fix: loading subobject group modifiers correctly again |
|