Revision 6fab0a4 by Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Joystick: Suppress add/remove device events Previously they'll be printed to the console as a totally unknown events together claim this shouldn't have happened which is just misleading. |
Revision 137ddd6 by jens verwiebe / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix an odd line that slipped in my ghost_hack_first_file commit |
Revision fe3e000 by Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix T42780: Object linking allows to have linked armatures in pose mode This isn't so bad for until one goes re-posing the armature and then uses undo. It is the same issue as with edit mode which was solved back in the days. |
Revision b0dc79c by Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Revert "Fix T42888: Separate and Combine HSV distorts the hue value" This reverts commit 1549fea9995c348bc14a9105df5e460644e2b33a. After some further discussion with other developers in the team it becomes clear there's no correct solution here. It is just more matter of what's more convenient in particular case. We're just going back to old code to avoid possible frustration with the older files in newer blenders. This also means all HSV/HSL is considered to be "linear" in the shading nodes. Would be ported to 2.73 final. |
Revision 6b6b28a by Campbell Barton / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
fix for doc generator |
Revision 0a1deaf by Campbell Barton / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix leak in cycles-bake |
Revision 71d1619 by Campbell Barton / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix leak in select-similar regions |
Revision 2a72518 by Campbell Barton / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix buffer overrun calculating unique names |
Revision a04f7de by Bastien Montagne / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix a very stupid memleak in own bpy_app_translations.c code... Safe for 2.73. |
Revision 9cc8a5c by Campbell Barton / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix T43034: beautify-fill leaves zero area tri's |
Revision 4508642 by Campbell Barton / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
cleanup: redundant tri-normal calculation |
Revision e436c83 by Antonis Ryakiotakis / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Only add a fill brush to default .blend if there isn't one already. For some reason this happened twice here. Likely candidate for 2.73 final |
Revision 950be80 by Antonis Ryakiotakis / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix T43010 regression in material setting. Caused by own fix for another display case. Shoud be safe for 2.73 final. |
Revision 919ec85 by Julian Eisel / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Revision cde1351 by Bastien Montagne / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix T42641, Graphical fragments showing on Blender 2.71 and higher when baking. Safe for 2.73... This revert rB9b0ab890676790bb1e8e77797629b889ea66f69e - needed to set that threshold to a small negative value to remove the last artefacts reported in T39735, but now I could not reproduce any with the previous 0.0f value, so restoring it for the time being. If this 'shadowed neighbor face' case re-appears, we can always choose a value in-between, like -1e-18f... |
Revision 9556f61 by Campbell Barton / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix T43013: Flip with bridge aligned loops |
Revision 880f4fb by Campbell Barton / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
cleanup: use cross_tri_v2 when area isn't needed. |
Revision ae1d416 by jens verwiebe / Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
OSX: revive GHOST_HACK_getFirstFile cause it breaks things on older OSX versions. Dunno exactly why this was done earlier, but propose not to remove code not understood. |
Revision 31862bc by Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Fix T42938: image.save_render sometimes saved the wrong pass Stupid mistake with non0initialized image user. Safe for final 2.73 release branch. |
Revision f1ab8f8 by Sergey Sharybin (blender-v2.73-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 6, 2015, 09:33 (GMT) |
Cycles: Fix really bad bug with shadow rays on non-SSE CPUs basically shadow rays were totally broken and most of the time did not record any intersections, leading to really ad rendering artifacts. This commit makes it so regardless of enabled optimization level render result would be the same. |
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